Reason's Redrum: Drum Samples Made Easy
Propellerheads have had their flagship drum samples manipulator, Redrum, included in the last few versions of Reason, and it's been a hit in the music production universe. Anybody using Reason will attest to this.
Propellerheads have had their flagship drum samples manipulator, Redrum, included in the last few versions of Reason, and it's been a hit in the music production universe. Anybody using Reason will attest to this.
There are ten drum samples in every instance of Redrum. In fact, you can load up multiple instances of the window to really have as many as your processor can handle at any one time. But one window at a time to start with, of course! Now, there are ten strips, with each one having their own controls. This means that you can modify ten samples at the same time, and make each complement the others. To the side of the Redrum instance, there is a volume dial that modified the volume of that instrument as it pertains to the entire project that is currently open.
Looking at the channel strips available in Redrum, we can see that some knobs and levels are more self-explanatory than certain others. One of the more straightforward controls is the length. What does the length control pertain to? It affects the length of any of the drum samples. If you find that one of the hi-hats has an unnecessary reverb tail, you can cut it off by lowering the length (turn the knob to the left). This will help you sculpt samples creatively.
The pan option for every strip is also visible all within the same window, which gives you a great visual indication of where every instrument is at. This is just one of those things that you don't think you need until you've played with Redrum. Everything is viewable and no hidden menus need to be accessed! It's good, but there are of course draw-backs to this. People new to Reason may get confused with the layout at first.
Picking out sample after sample can be a very boring and mundane task. Wouldn't it be easier if somebody had already picked out a whole bunch of samples that go great together? Well, set your faces to stunned, because Reason includes more than a hundred different soundsets for Redrum. All the drum samples included in these Refills are chosen for their coherence. So you will rarely venture outside of these sound-packs looking for other samples. You can practically get to work right away! Focusing on the music and not sample selection can be great for creativity. Nothing is worse than spending thirty minutes looking for drum samples!
At any point, there are sixteen button-type inputs at the bottom of the Redrum. This is where you can click in the drum samples you want, and while you can never see all patterns at the same time here, you can export the patterns to the main sequencer to keep track of them there. This is very close to the way things work in the real world, and Redrum (in fact, Reason in general) has a workflow that will prepare budding audio engineers and music producers for the hardware world very well.
by JohnGellei
Propellerheads have had their flagship drum samples manipulator, Redrum, included in the last few versions of Reason, and it's been a hit in the music production universe. Anybody using Reason will attest to this.
There are ten drum samples in every instance of Redrum. In fact, you can load up multiple instances of the window to really have as many as your processor can handle at any one time. But one window at a time to start with, of course! Now, there are ten strips, with each one having their own controls. This means that you can modify ten samples at the same time, and make each complement the others. To the side of the Redrum instance, there is a volume dial that modified the volume of that instrument as it pertains to the entire project that is currently open.
Looking at the channel strips available in Redrum, we can see that some knobs and levels are more self-explanatory than certain others. One of the more straightforward controls is the length. What does the length control pertain to? It affects the length of any of the drum samples. If you find that one of the hi-hats has an unnecessary reverb tail, you can cut it off by lowering the length (turn the knob to the left). This will help you sculpt samples creatively.
The pan option for every strip is also visible all within the same window, which gives you a great visual indication of where every instrument is at. This is just one of those things that you don't think you need until you've played with Redrum. Everything is viewable and no hidden menus need to be accessed! It's good, but there are of course draw-backs to this. People new to Reason may get confused with the layout at first.
Picking out sample after sample can be a very boring and mundane task. Wouldn't it be easier if somebody had already picked out a whole bunch of samples that go great together? Well, set your faces to stunned, because Reason includes more than a hundred different soundsets for Redrum. All the drum samples included in these Refills are chosen for their coherence. So you will rarely venture outside of these sound-packs looking for other samples. You can practically get to work right away! Focusing on the music and not sample selection can be great for creativity. Nothing is worse than spending thirty minutes looking for drum samples!
At any point, there are sixteen button-type inputs at the bottom of the Redrum. This is where you can click in the drum samples you want, and while you can never see all patterns at the same time here, you can export the patterns to the main sequencer to keep track of them there. This is very close to the way things work in the real world, and Redrum (in fact, Reason in general) has a workflow that will prepare budding audio engineers and music producers for the hardware world very well.
About the Author:
If you're a beat maker and want the best-quality hip hop samples to use, go here: drum samples.
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